Alpha 10 - iteration #08: Dual Implementation: Dynamic Generation of CPS Objectives

After this mortuary pause, I started tonight to finally implement the code for the dynamic generation of CPS objectives, I already pushed some commits of it.The code is incomplete yet but all the design is done, so it is a question of working my fingers in ObjectPascal.

I will continue to work on the interface to setup a new game in same time.

Once these two are done I will rework the process of the data of a new game and re-enable some parts of the previous code.

One month and 22 days, yes we CAN.😒😉

Also a bit OT, I just seen that I removed my Google + account...
I did a removal of a "service" some times ago but... apparently I removed the whole account.
So yep, I remade the one I had but lost anything, that's... great.

Anyway thanks for your interest, stay tuned!


CPS: Colonization Phase System  

2 comments:

  1. Replies
    1. Hey SolCommand! Long time no see :)
      Yep, until now I'm not late... yet haha.
      Thanks for your everlasting support dude!

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