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Showing posts from May, 2017

Alpha 10 - It. #08: Colonization Phase System - Entire Reverse Engineering Done, Start of Overhaul

Sorry for the lack of news, as usual on spring and summer I tend to work "a bit less".
But my main development vector was to reverse engineering the entire CPS to finally overhaul it with the new structures and management of the CPS objectives.
During this reverse work I found useless code, some repetitions and ... errors. Yes! Surprising isn't it?

So now I'm starting to implement the new iteration of this particular system which will be a bit less of a mess of code. Not that this system was stellar by itself, especially since the few objectives already in the game were basic and hardcoded, but its implementation was convoluted or at least not clear.
I had to draw,  UML-like, the entire structure of the system and the linked calls between the routines.

Well, now it is done so it is time to develop the final version (out of any future expansion) of this system.

I will make a post when the entire overhaul will be done, including the generation of the objectives, the da…

OK I keep this Blog :)

Tonight I updated the main site, and especially the Knowledge Base.
There isn't a lot yet in this base but it expanding.
I simply take the texts from the main game design document, paste it in this doc and try to correct and format it the best I can. English as usual isn't my main language, and even if I progressed a bit, it is far to be perfect. But I try to keep it clean.

I decided to keep this blogspot for the main news, so don't panic you will not have to change anything in June.
But the main parts of the site (the downloads and the knowledge base, will link toward the main site.

I already changed the link and text of the previous "About / FAQ & Contact" of the main menu of this blog. It now redirects to the wiki.farcolony.com.
I also added a Contact menu item and it will redirect to the contact page of the main site.
The downloads are already stored on the main site, which is a necessary step for the online updater.

If you don't like this way, a…

Alpha 10 - It. #08: Dev of Expeditions and Backstories.

I started a new build to implement the expeditions and their backstories.
Since it is a core element to the new way to generate CPS objectives, I must code it before I even finish the one of the objectives.

I don't think I will release this iteration before June 2017, but I prefer to pack it with all the planned stuff than make again a semi-finished part.

Keep Alive Post - May Edition

Here a post to inform you that the dev of FARC continues its route. I haven't posted anything since April 27 because the development is again about the same thing, the CPS objectives and their generation.

Also this year the seasonal allergies strike me pretty good so to speak, and it disturb me enough to dev the game sometime. OK, it sounds like a good excuse but yep :)

Anyway I'm here and FARC too, and the next post will have a bit more content than this one.

Sorry for the lack of news and thanks for your interest!