Downloads/Rant: What a Brave New World

Today, a user informed me that he wasn't able to download FARC because he is located in Italy.
That was a surprise for me and after some research I discovered in this old article here that IndieDB/Gamefront block users from many countries...

First I must say sorry to anyone that tried to download it, I wasn't aware of this sh*t.

Second, the scepter of Sourceforge and its sissy policies came back again for me, and I must say that I'm really fedup of these no-balls hosting websites.

Where is this f*cking net open to the world? It seems to be finally dead and 6 feet under...
I know that's not new, nor a discovery, but this sort of problem seems to accumulating as fast as our countries' debt...

Well, sorry but I needed to vent this. For those who read my posts since a while you know that I speak my words.

So, from now I will host my files on Dropbox, the alpha 7 is here .

I will not delete my account on IndieDB, by respect for the people that follow my project on this website, but I'm really tempted of...

The alpha 8/9 release in November will be hosted onto Dropbox too.

What a Brave New World we live on, but don't worry, 1984 is on the way now.

'Got your license to live?

NB: I also updated the Download page.

Small Note: Back to Business

I'm back to business, I received the SSDs today that was fast :)
I will start again the dev tomorrow.

Alpha 8 [0.6.2]: Delay + Alpha 9 Merging

I have a SSD failure and it put some delays on the dev. Nothing is lost but my PC at home is dead for now.
I don't think I will have time to complete the alpha 8 before the end of October so I will release the alpha 8 with the alpha 9 at the end of November.
Normally I should receive the SSDs this week.

Sh*t happens :)

Stay tuned.

Alpha 8 [0.6.2]: Poll, OpenGL, Alpha 10 Design

First, sorry for the lack of post, this first part of October as been fairly slow and the dev itself pretty light but existent. I played ARMA 3, Xenonauts and Command: Modern Air Naval Operations.. For one time that I consecrate some time for gaming...

Poll: thanks to all of you for your votes! So the majority has decided, and I will continue to post .7z packages until the 1.0.
For the 1.0 and above I will upload the two versions, a .7z and an installer.

OpenGL: I completely overhauled the code that determines the color of the planet's atmospheres; they stick more on their atmosphere composition now. Even if in reality the colors of the atmosphere aren't only due to the atmosphere itself but also the star and so on. I actually working on the cleanup of the 3d scene, a key part to allow the player to load another save file during an actual game or, in the future, to switch to another star system. It's the "big" part of this alpha, after that the game loading itself isn't much than that already exists. In the final I will implement a shortcut system for the browsing of the orbital objects and the alpha 8 will be done.

Alpha 10 Design: yeah I'm not totally lazy, because I also consecrate time to setup a system for the dynamic research & development system that will be implemented in the alpha 10. I finally found how to implement a dynamic system; I found the inspiration into this article on SpaceSector.org to make my own.
In fact I was working on it well before, but the system at large wasn't here, only bits and bits, this article only simply opened my view on a whole system.
So without to give too much details it will be a system based on different research fields that can, dynamically and in a semi-randomized way, open onto different technosciences that will be required to master to finally unlock new products, infrastructures and equipment modules. The random part is minimized at the max because 2 main things will determine a probability:

  1. by the technoscience's related list, that contains a list of other technosciences more or less related to it. They will give different points based on their technology level, difficulty, and weight. That will define a probability
  2. Since the research is at the faction and colony level (but don't worry I will allow macro and micro-management for all the tastes), each faction will have an additional set of data, called research aspects, that will affect if a technoscience is discovered or not. These research aspects define the directions and preferences for some technologies instead of other. That means that some technologies will be less likely to be discovered than others. These aspects are defined by the current faction's socio-political matrix, some global events and other discovery (like during a planetary survey for example). At the colony level, the Instruction Level and any infrastructures in the colony that will affect research & development will be also taken into account.
    So in clear, the SPM system, the products and the infrastructures will be updated and not by a little part.
That's all for now, thanks for your interest... and patience! :)