Alpha 10 - It. #08: Colonization Phase System - Entire Reverse Engineering Done, Start of Overhaul

Sorry for the lack of news, as usual on spring and summer I tend to work "a bit less".
But my main development vector was to reverse engineering the entire CPS to finally overhaul it with the new structures and management of the CPS objectives.
During this reverse work I found useless code, some repetitions and ... errors. Yes! Surprising isn't it?

So now I'm starting to implement the new iteration of this particular system which will be a bit less of a mess of code. Not that this system was stellar by itself, especially since the few objectives already in the game were basic and hardcoded, but its implementation was convoluted or at least not clear.
I had to draw,  UML-like, the entire structure of the system and the linked calls between the routines.

Well, now it is done so it is time to develop the final version (out of any future expansion) of this system.

I will make a post when the entire overhaul will be done, including the generation of the objectives, the da…

OK I keep this Blog :)

Tonight I updated the main site, and especially the Knowledge Base.
There isn't a lot yet in this base but it expanding.
I simply take the texts from the main game design document, paste it in this doc and try to correct and format it the best I can. English as usual isn't my main language, and even if I progressed a bit, it is far to be perfect. But I try to keep it clean.

I decided to keep this blogspot for the main news, so don't panic you will not have to change anything in June.
But the main parts of the site (the downloads and the knowledge base, will link toward the main site.

I already changed the link and text of the previous "About / FAQ & Contact" of the main menu of this blog. It now redirects to the
I also added a Contact menu item and it will redirect to the contact page of the main site.
The downloads are already stored on the main site, which is a necessary step for the online updater.

If you don't like this way, a…

Alpha 10 - It. #08: Dev of Expeditions and Backstories.

I started a new build to implement the expeditions and their backstories.
Since it is a core element to the new way to generate CPS objectives, I must code it before I even finish the one of the objectives.

I don't think I will release this iteration before June 2017, but I prefer to pack it with all the planned stuff than make again a semi-finished part.

Keep Alive Post - May Edition

Here a post to inform you that the dev of FARC continues its route. I haven't posted anything since April 27 because the development is again about the same thing, the CPS objectives and their generation.

Also this year the seasonal allergies strike me pretty good so to speak, and it disturb me enough to dev the game sometime. OK, it sounds like a good excuse but yep :)

Anyway I'm here and FARC too, and the next post will have a bit more content than this one.

Sorry for the lack of news and thanks for your interest!

Alpha 10 - It. #08: CPS Objectives + Main Site Updates

The XML database, storing the basic data for each CPS objective and their SPM weights used for their generation, is done.

Now the most of the work consist of the code itself to generate and manage these objectives, including their proper rules.
It is some kind of work since I do a sort of overhaul compared to how the objectives were (badly) managed in the game, until now.

Aside that, I also working onto updating the main site, ; the gallery page is fully updated, and the recent screenshots are linked. I also added a contact form to send me emails if you feel the need (you can keep hate mails :).

I also building a knowledge base, the basics of it is at, built with HelpNDoc.
For now there is not much but in the near future I will update it with the basics of introduction (About, Requirements, Glossary, FAQ), the Mechanics and Context of a New Game, the Background, the Space and Universe in the Game and the Game Interface.

Yep a real documentation…

Alpha 10 - It. #08: CPS Objectives Linking Done - Resuming of Dev

The linking is finally done.

Now I resuming completely the development and I will begin today to implement the new data into the CPS objectives' data structure, the generation rules for the objectives, and the new objectives.

Tthanks for your interest!

CPS: Colonization Phase System

Alpha 10 - It. #08: Linking of CPS Objectives with SPM Update + Updates on the Main Site

I added a wiki page on my main site,, for future documentation purpose. But I need to set it up first.

In the near future I will complete the setup of the main site,, and I will completely switch the news on it.
I will keep this blogspot page active, for a while, to display a post warning to switch to the main site.

So by this way anything will be centralized on the same location.

On the dev side I'm at about 50% in my work to link the SPM memes and policies with the CPS Objectives.
Once done I will begin the complete development of these objectives and their generation.

I haven't done further development on the online update tool yet, but it is working and the required work left is only about informations and cosmetic. so it will be done before the release.
I continue to hope to release this iteration by the end of June, but for this time I prefer to not confirm anything until all is done, no more bad schedule for 2017 and beyon…