August 7, 2016

Alpha 10 - iteration #07: 'Unofficial' Release Post and Delays / Iteration #07 Continuation Notice

As usual, I'm late and haven't finished the essential parts of the iteration #07.
Who said "awwww surprising"... It's the summer you know...

OK, kidding apart I decided to make an unnoficial release of the iteration #07 to at least provide an update.
Outside of all the required changes for the Settlement Panel, and the little gift for the music, the rest is implemented.

The setup of the Colonization Mission is a bit bugged in the display of the surface's regions, but the whole thing is working.It will be fixed for the final release.

The management of the music is located into a fork of the whole project's code that I haven't merged yet, I will do it for the the final release of this iteration.

So from tomorrow I will continue to work onto this iteration #07 with a new version, the 0.6.13.

There is only one type of unofficial package for now, the 7zip manual archive.

So here it is: alpha10-0.6.12.1042-it07ARCH

I'm sorry for this delay again.
For those who will not download this package, I will post screenshots of the progress of the Settlements Panel in the near future.

Once it is done, I will merge the music's code and will make a proper release.

Stay tuned.

PS: I included a fast & dirty todolist file of all the features already implemented / modified / fixed with the addition with those currently in implementation (noted (o) ) here: Google Drive shared link

August 4, 2016

Alpha 10 - iteration #07: Full Dev Day

I taken a holiday today that I dedicate for the most of it to the dev of this iteration 7, I started since 30 min ago and will continue for the next 8 to 9 hours.

My objective today; completing the phase 2 with the CSM Events Panel (I made a copy/paste error with the last GiT commit, it's not done yet), and updating the most I can the infrastructure panel, which is after all the main goal of this iteration...

If I have some time left after that, I will work on other changes.

That's all for now.

July 31, 2016

Alpha 10 - iteration #07: Release Confirmation Date

Sorry for the lack of posts and commits.

I confirm that FARC Alpha 10/it#07 will be released on Sunday August 7 during the night EST time.

It will be a busy week.

June 15, 2016

Alpha 10 - iteration #07: Alive Status Report and a Small Surprise

Sorry for the lack of news since May 20, but you know Sun, Sex and Things... OK, there are bad jokes and excuses.

I continuing to transfer the elements of interface in their proper panels
I'm working on the Population Panel for now; the basic setup of the Settlements Panel is done.

I also made many update in the design document for the settlements but also policies enforcement, which will varies in gameplay according to the type of political system. This last one will not be implemented for this iteration but is in the work.

Also... to make amends for the lack of posts, this iteration will have a small surprise... on an audio level.
Yes, FARC will not be deaf anymore; I implement a very crude audio system in an experimental fork of the code by using the BASS library and the wrappers for Delphi made by the BASS community.

And tonight FARC started to spit some space music.

So at the time of release there will be some music and perhaps a bit of sound effects for some elements of the interface.

Who said "it's not too soon"? :)

I know it's not much and there are many things more urgent, but the implementation is relatively fast for a crude system.

Stay tuned